XRHandMeshModel

Represents one of the hand model types XRHandModelFactory might produce depending on the selected profile. XRHandMeshModel represents a hand with a custom asset.

Import

XRHandMeshModel is an addon, and must be imported explicitly, see Installation#Addons.

import { XRHandMeshModel } from 'three/addons/webxr/XRHandMeshModel.js';

Constructor

new XRHandMeshModel( handModel : XRHandModel, controller : Group, path : string, handedness : XRHandedness, loader : Loader, onLoad : function )

Constructs a new XR hand mesh model.

handModel

The hand model.

controller

The WebXR controller.

path

The model path.

handedness

The handedness of the XR input source.

loader

The loader. If not provided, an instance of GLTFLoader will be used to load models.

Default is null.

onLoad

A callback that is executed when a controller model has been loaded.

Default is null.

Properties

.bones : Array.<Bone>

An array of bones representing the bones of the hand skeleton.

.controller : Group

The WebXR controller.

.handModel : XRHandModel

The hand model.

Methods

.updateMesh()

Updates the mesh based on the tracked XR joints data.

Source

examples/jsm/webxr/XRHandMeshModel.js