EventDispatcherObject3D

XRHandModel

Represents a XR hand model.

Constructor

new XRHandModel( controller : Group )

Constructs a new XR hand model.

controller

The hand controller.

Properties

.controller : Group

The hand controller.

.envMap : Texture

The controller's environment map.

Default is null.

.mesh : Mesh

The model mesh.

Default is null.

.motionController : MotionController

The motion controller.

Default is null.

Methods

.updateMatrixWorld( force : boolean )

Overwritten with a custom implementation. Makes sure the motion controller updates the mesh.

force

When set to true, a recomputation of world matrices is forced even when Object3D#matrixWorldAutoUpdate is set to false.

Default is false.

Overrides: Object3D#updateMatrixWorld

Source

examples/jsm/webxr/XRHandModelFactory.js