EventDispatcherObject3D

Bone

A bone which is part of a Skeleton. The skeleton in turn is used by the SkinnedMesh.

Code Example

const root = new THREE.Bone();
const child = new THREE.Bone();
root.add( child );
child.position.y = 5;

Constructor

new Bone()

Constructs a new bone.

Properties

.isBone : boolean (readonly)

This flag can be used for type testing.

Default is true.

Source

src/objects/Bone.js