EventDispatcherObject3DMesh

WaterMesh

A basic flat, reflective water effect.

Note that this class can only be used with WebGPURenderer. When using WebGLRenderer, use Water.

References:

Import

WaterMesh is an addon, and must be imported explicitly, see Installation#Addons.

import { WaterMesh } from 'three/addons/objects/WaterMesh.js';

Constructor

new WaterMesh( geometry : BufferGeometry, options : WaterMesh~Options )

Constructs a new water mesh.

geometry

The water mesh's geometry.

options

The configuration options.

Properties

.alpha : UniformNode.<float>

The alpha value.

Default is 1.

.distortionScale : UniformNode.<float>

The distortion scale.

Default is 20.

.isWaterMesh : boolean (readonly)

This flag can be used for type testing.

Default is true.

.resolutionScale : number

The effect's resolution scale.

Default is 0.5.

.size : UniformNode.<float>

The size value.

Default is 1.

.sunColor : UniformNode.<color>

The sun color.

Default is 0xffffff.

.sunDirection : UniformNode.<vec3>

The sun direction.

Default is (0.70707,0.70707,0.0).

.waterColor : UniformNode.<color>

The water color.

Default is 0x7f7f7f.

.waterNormals : TextureNode

The water's normal map.

Type Definitions

.Options

Constructor options of WaterMesh.

resolutionScale
number

The resolution scale.

Default is 0.5.

waterNormals
Texture

The water's normal map.

Default is null.

alpha
number

The alpha value.

Default is 1.

size
number

The size value.

Default is 1.

sunColor
number | Color | string

The sun color.

Default is 0xffffff.

sunDirection
Vector3

The sun direction.

Default is (0.70707,0.70707,0.0).

waterColor
number | Color | string

The water color.

Default is 0x7F7F7F.

distortionScale
number

The distortion scale.

Default is 20.

Source

examples/jsm/objects/WaterMesh.js