EventDispatcherNodeInputNode

UniformNode

Class for representing a uniform.

Constructor

new UniformNode( value : any, nodeType : string )

Constructs a new uniform node.

value

The value of this node. Usually a JS primitive or three.js object (vector, matrix, color, texture).

nodeType

The node type. If no explicit type is defined, the node tries to derive the type from its value.

Default is null.

Properties

.groupNode : UniformGroupNode

The uniform group of this uniform. By default, uniforms are managed per object but they might belong to a shared group which is updated per frame or render call.

.isUniformNode : boolean (readonly)

This flag can be used for type testing.

Default is true.

.name : string

The name or label of the uniform.

Default is ''.

Overrides: InputNode#name

Methods

.getGroup() : UniformGroupNode

Returns the UniformNode#groupNode.

Returns: The uniform group.

.getUniformHash( builder : NodeBuilder ) : string

By default, this method returns the result of Node#getHash but derived classes might overwrite this method with a different implementation.

builder

The current node builder.

Returns: The uniform hash.

.label( name : string ) : UniformNode

Sets the UniformNode#name property.

name

The name of the uniform.

Deprecated: Yes
Returns: A reference to this node.

.setGroup( group : UniformGroupNode ) : UniformNode

Sets the UniformNode#groupNode property.

group

The uniform group.

Returns: A reference to this node.

.setName( name : string ) : UniformNode

Sets the UniformNode#name property.

name

The name of the uniform.

Returns: A reference to this node.

Source

src/nodes/core/UniformNode.js