EventDispatcherObject3DMesh

Water

A basic flat, reflective water effect.

Note that this class can only be used with WebGLRenderer. When using WebGPURenderer, use WaterMesh.

References:

Import

Water is an addon, and must be imported explicitly, see Installation#Addons.

import { Water } from 'three/addons/objects/Water.js';

Constructor

new Water( geometry : BufferGeometry, options : Water~Options )

Constructs a new water instance.

geometry

The water's geometry.

options

The configuration options.

Properties

.isWater : boolean (readonly)

This flag can be used for type testing.

Default is true.

Type Definitions

.Options

Constructor options of Water.

textureWidth
number

The texture width. A higher value results in more clear reflections but is also more expensive.

Default is 512.

textureHeight
number

The texture height. A higher value results in more clear reflections but is also more expensive.

Default is 512.

clipBias
number

The clip bias.

Default is 0.

alpha
number

The alpha value.

Default is 1.

time
number

The time value.

Default is 0.

waterNormals
Texture

The water's normal map.

Default is null.

sunDirection
Vector3

The sun direction.

Default is (0.70707,0.70707,0.0).

sunColor
number | Color | string

The sun color.

Default is 0xffffff.

waterColor
number | Color | string

The water color.

Default is 0x7F7F7F.

eye
Vector3

The eye vector.

distortionScale
number

The distortion scale.

Default is 20.

side
FrontSide | BackSide | DoubleSide

The water material's side property.

Default is FrontSide.

fog
boolean

Whether the water should be affected by fog or not.

Default is false.

Source

examples/jsm/objects/Water.js