Constructor
new UniformArrayNode( value : Array.<any>, elementType : string )
Constructs a new uniform array node.
| value |
Array holding the buffer data. |
| elementType |
The data type of a buffer element. Default is |
Properties
.array : Array.<any>
Array holding the buffer data. Unlike BufferNode, the array can hold number primitives as well as three.js objects like vectors, matrices or colors.
.elementType : string
The data type of an array element.
.isArrayBufferNode : boolean (readonly)
This flag can be used for type testing.
Default is true.
.paddedType : string
The padded type. Uniform buffers must conform to a certain buffer layout so a separate type is computed to ensure correct buffer size.
.updateType : string
Overwritten since uniform array nodes are updated per render.
Default is 'render'.
- Overrides: BufferNode#updateType
Methods
.element( indexNode : IndexNode ) : UniformArrayElementNode
Overwrites the default element() method to provide element access
based on UniformArrayNode.
| indexNode |
The index node. |
.getElementType( builder : NodeBuilder ) : string
The data type of the array elements.
| builder |
The current node builder. |
- Overrides: BufferNode#getElementType
- Returns: The element type.
.getNodeType( builder : NodeBuilder ) : string
This method is overwritten since the node type is inferred from the UniformArrayNode#paddedType.
| builder |
The current node builder. |
- Overrides: BufferNode#getNodeType
- Returns: The node type.
.getPaddedType() : string
Returns the padded type based on the element type.
- Returns: The padded type.
.setup( builder : NodeBuilder ) : null
Implement the value buffer creation based on the array data.
| builder |
A reference to the current node builder. |
- Overrides: BufferNode#setup
.update( frame : NodeFrame )
The update makes sure to correctly transfer the data from the (complex) objects in the array to the internal, correctly padded value buffer.
| frame |
A reference to the current node frame. |
- Overrides: BufferNode#update