Constructor
new BufferNode( value : Array.<number>, bufferType : string, bufferCount : number )
Constructs a new buffer node.
| value |
Array-like buffer data. |
| bufferType |
The data type of the buffer. |
| bufferCount |
The count of buffer elements. Default is |
Properties
.bufferCount : number
The uniform node that holds the value of the reference node.
Default is 0.
.bufferType : string
The data type of the buffer.
.isBufferNode : boolean (readonly)
This flag can be used for type testing.
Default is true.
.updateRanges : Array.<{start: number, count: number}>
An array of update ranges.
Methods
.addUpdateRange( start : number, count : number )
Adds a range of data in the data array to be updated on the GPU.
| start |
Position at which to start update. |
| count |
The number of components to update. |
.clearUpdateRanges()
Clears the update ranges.
.getElementType( builder : NodeBuilder ) : string
The data type of the buffer elements.
| builder |
The current node builder. |
- Overrides: UniformNode#getElementType
- Returns: The element type.
.getInputType( builder : NodeBuilder ) : string
Overwrites the default implementation to return a fixed value 'buffer'.
| builder |
The current node builder. |
- Overrides: UniformNode#getInputType
- Returns: The input type.