Constructor
new Skeleton( bones : Array.<Bone>, boneInverses : Array.<Matrix4> )
Constructs a new skeleton.
| bones |
An array of bones. |
| boneInverses |
An array of bone inverse matrices. If not provided, these matrices will be computed automatically via Skeleton#calculateInverses. |
Properties
.boneInverses : Array.<Matrix4>
An array of bone inverse matrices.
.boneMatrices : Float32Array
An array buffer holding the bone data. Input data for Skeleton#boneTexture.
Default is null.
.boneTexture : DataTexture
A texture holding the bone data for use in the vertex shader.
Default is null.
.previousBoneMatrices : Float32Array
An array buffer holding the bone data of the previous frame. Required for computing velocity. Maintained in SkinningNode.
Default is null.
Methods
.calculateInverses()
Computes the bone inverse matrices. This method resets Skeleton#boneInverses and fills it with new matrices.
.clone() : Skeleton
Returns a new skeleton with copied values from this instance.
- Returns: A clone of this instance.
.computeBoneTexture() : Skeleton
Computes a data texture for passing bone data to the vertex shader.
- Returns: A reference of this instance.
.dispose()
Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
.fromJSON( json : Object, bones : Object.<string, Bone> ) : Skeleton
Setups the skeleton by the given JSON and bones.
| json |
The skeleton as serialized JSON. |
| bones |
An array of bones. |
- Returns: A reference of this instance.
.getBoneByName( name : string ) : Bone | undefined
Searches through the skeleton's bone array and returns the first with a matching name.
| name |
The name of the bone. |
- Returns: The found bone.
undefinedif no bone has been found.
.init()
Initializes the skeleton. This method gets automatically called by the constructor but depending on how the skeleton is created it might be necessary to call this method manually.
.pose()
Resets the skeleton to the base pose.
.toJSON() : Object
Serializes the skeleton into JSON.
- See:
- Returns: A JSON object representing the serialized skeleton.
.update()
Resets the skeleton to the base pose.