Constructor
new ObjectLoader( manager : LoadingManager )
Constructs a new object loader.
| manager |
The loading manager. |
Methods
.load( url : string, onLoad : function, onProgress : onProgressCallback, onError : onErrorCallback )
Starts loading from the given URL and pass the loaded 3D object to the onLoad() callback.
| url |
The path/URL of the file to be loaded. This can also be a data URI. |
| onLoad |
Executed when the loading process has been finished. |
| onProgress |
Executed while the loading is in progress. |
| onError |
Executed when errors occur. |
- Overrides: Loader#load
.loadAsync( url : string, onProgress : onProgressCallback ) : Promise.<Object3D> (async)
Async version of ObjectLoader#load.
| url |
The path/URL of the file to be loaded. This can also be a data URI. |
| onProgress |
Executed while the loading is in progress. |
- Overrides: Loader#loadAsync
- Returns: A Promise that resolves with the loaded 3D object.
.parse( json : Object, onLoad : onLoad ) : Object3D
Parses the given JSON. This is used internally by ObjectLoader#load but can also be used directly to parse a previously loaded JSON structure.
| json |
The serialized 3D object. |
| onLoad |
Executed when all resources (e.g. textures) have been fully loaded. |
- Overrides: Loader#parse
- Returns: The parsed 3D object.
.parseAsync( json : Object ) : Promise.<Object3D> (async)
Async version of ObjectLoader#parse.
| json |
The serialized 3D object. |
- Returns: A Promise that resolves with the parsed 3D object.