Import
SSRPass is an addon, and must be imported explicitly, see Installation#Addons.
import { SSRPass } from 'three/addons/postprocessing/SSRPass.js';
Constructor
new SSRPass( options : SSRPass~Options )
Constructs a new SSR pass.
| options |
The pass options. |
Properties
.blur : boolean
Whether to blur reflections or not.
Default is true.
.bouncing : boolean
Whether bouncing is enabled or not.
Default is false.
.clear : boolean
Overwritten to perform a clear operation by default.
Default is true.
- Overrides: Pass#clear
.distanceAttenuation : boolean
Whether to use distance attenuation or not.
Default is true.
.fresnel : boolean
Whether to use fresnel or not.
Default is true.
.groundReflector : ReflectorForSSRPass
The ground reflector.
Default is 0.
.height : number
The height of the effect.
Default is 512.
.infiniteThick : boolean
Whether to use infinite thickness or not.
Default is false.
.maxDistance : number
Controls how far a fragment can reflect.
Default is 180.
.opacity : number
The opacity.
Default is 0.5.
.output : number
The output configuration.
Default is 0.
.renderer : WebGLRenderer
The renderer.
.resolutionScale : number
The resolution scale. Valid values are in the range
[0,1]. 1 means best quality but also results in
more computational overhead. Setting to 0.5 means
the effect is computed in half-resolution.
Default is 1.
.selective : boolean
Whether the pass is selective or not.
Default is false.
.selects : Array.<Object3D>
Which 3D objects should be affected by SSR. If not set, the entire scene is affected.
Default is null.
.thickness : number
Controls the cutoff between what counts as a possible reflection hit and what does not.
Default is .018.
.width : number
The width of the effect.
Default is 512.
Methods
.dispose()
Frees the GPU-related resources allocated by this instance. Call this method whenever the pass is no longer used in your app.
- Overrides: Pass#dispose
.render( renderer : WebGLRenderer, writeBuffer : WebGLRenderTarget, readBuffer : WebGLRenderTarget, deltaTime : number, maskActive : boolean )
Performs the SSR pass.
| renderer |
The renderer. |
| writeBuffer |
The write buffer. This buffer is intended as the rendering destination for the pass. |
| readBuffer |
The read buffer. The pass can access the result from the previous pass from this buffer. |
| deltaTime |
The delta time in seconds. |
| maskActive |
Whether masking is active or not. |
- Overrides: Pass#render
.setSize( width : number, height : number )
Sets the size of the pass.
| width |
The width to set. |
| height |
The height to set. |
- Overrides: Pass#setSize
Type Definitions
.Options
Constructor options of SSRPass.
|
renderer
WebGLRenderer |
The renderer. |
|
scene
Scene |
The scene to render. |
|
camera
Camera |
The camera. |
|
width
number |
The width of the effect. Default is |
|
height
number |
The width of the effect. Default is |
|
selects
Array.<Object3D> |
Which 3D objects should be affected by SSR. If not set, the entire scene is affected. Default is |
|
bouncing
boolean |
Whether bouncing is enabled or not. Default is |
|
groundReflector
ReflectorForSSRPass |
A ground reflector. Default is |