Properties
.background : Color | Texture
Defines the background of the scene. Valid inputs are:
- A color for defining a uniform colored background.
- A texture for defining a (flat) textured background.
- Cube textures or equirectangular textures for defining a skybox.
Default is null.
.backgroundBlurriness : number
Sets the blurriness of the background. Only influences environment maps
assigned to Scene#background. Valid input is a float between 0
and 1.
Default is 0.
.backgroundIntensity : number
Attenuates the color of the background. Only applies to background textures.
Default is 1.
.backgroundRotation : Euler
The rotation of the background in radians. Only influences environment maps assigned to Scene#background.
Default is (0,0,0).
.environment : Texture
Sets the environment map for all physical materials in the scene. However,
it's not possible to overwrite an existing texture assigned to the envMap
material property.
Default is null.
.environmentIntensity : number
Attenuates the color of the environment. Only influences environment maps assigned to Scene#environment.
Default is 1.
.environmentRotation : Euler
The rotation of the environment map in radians. Only influences physical materials in the scene when Scene#environment is used.
Default is (0,0,0).
.fog : Fog | FogExp2
A fog instance defining the type of fog that affects everything rendered in the scene.
Default is null.
.isScene : boolean (readonly)
This flag can be used for type testing.
Default is true.
.overrideMaterial : Material
Forces everything in the scene to be rendered with the defined material. It is possible
to exclude materials from override by setting Material#allowOverride to false.
Default is null.