Import
OutlinePass is an addon, and must be imported explicitly, see Installation#Addons.
import { OutlinePass } from 'three/addons/postprocessing/OutlinePass.js';
Constructor
new OutlinePass( resolution : Vector2, scene : Scene, camera : Camera, selectedObjects : Array.<Object3D> )
Constructs a new outline pass.
| resolution |
The effect's resolution. |
| scene |
The scene to render. |
| camera |
The camera. |
| selectedObjects |
The selected 3D objects that should receive an outline. |
Properties
.downSampleRatio : number
The downsample ratio. The effect can be rendered in a much lower resolution than the beauty pass.
Default is 2.
.edgeGlow : number
Can be used for an animated glow/pulse effect.
Default is 0.
.edgeStrength : number
The edge strength.
Default is 3.
.edgeThickness : number
The edge thickness.
Default is 1.
.hiddenEdgeColor : Color
The hidden edge color.
Default is (0.1,0.04,0.02).
.patternTexture : Texture
Can be used to highlight selected 3D objects. Requires to set
OutlinePass#usePatternTexture to true.
Default is null.
.pulsePeriod : number
The pulse period.
Default is 0.
.renderCamera : Object
The camera.
.renderScene : Object
The scene to render.
.resolution : Vector2
The effect's resolution.
Default is (256,256).
.selectedObjects : Array.<Object3D>
The selected 3D objects that should receive an outline.
.usePatternTexture : boolean
Whether to use a pattern texture for to highlight selected 3D objects or not.
Default is false.
.visibleEdgeColor : Color
The visible edge color.
Default is (1,1,1).
Methods
.dispose()
Frees the GPU-related resources allocated by this instance. Call this method whenever the pass is no longer used in your app.
- Overrides: Pass#dispose
.render( renderer : WebGLRenderer, writeBuffer : WebGLRenderTarget, readBuffer : WebGLRenderTarget, deltaTime : number, maskActive : boolean )
Performs the Outline pass.
| renderer |
The renderer. |
| writeBuffer |
The write buffer. This buffer is intended as the rendering destination for the pass. |
| readBuffer |
The read buffer. The pass can access the result from the previous pass from this buffer. |
| deltaTime |
The delta time in seconds. |
| maskActive |
Whether masking is active or not. |
- Overrides: Pass#render
.setSize( width : number, height : number )
Sets the size of the pass.
| width |
The width to set. |
| height |
The height to set. |
- Overrides: Pass#setSize