Import
GTAOPass is an addon, and must be imported explicitly, see Installation#Addons.
import { GTAOPass } from 'three/addons/postprocessing/GTAOPass.js';
Constructor
new GTAOPass( scene : Scene, camera : Camera, width : number, height : number, parameters : Object, aoParameters : Object, pdParameters : Object )
Constructs a new GTAO pass.
| scene |
The scene to compute the AO for. |
| camera |
The camera. |
| width |
The width of the effect. Default is |
| height |
The height of the effect. Default is |
| parameters |
The pass parameters. |
| aoParameters |
The AO parameters. |
| pdParameters |
The denoise parameters. |
Properties
.blendIntensity : number
The AO blend intensity.
Default is 1.
.clear : boolean
Overwritten to perform a clear operation by default.
Default is true.
- Overrides: Pass#clear
.height : number
The height of the effect.
Default is 512.
.output : number
The output configuration.
Default is 0.
.pdRadiusExponent : number
The Poisson Denoise radius exponent.
Default is 2.
.pdRings : number
The number of Poisson Denoise rings.
Default is 2.
.pdSamples : number
The Poisson Denoise sample count.
Default is 16.
.width : number
The width of the effect.
Default is 512.
Methods
.dispose()
Frees the GPU-related resources allocated by this instance. Call this method whenever the pass is no longer used in your app.
- Overrides: Pass#dispose
.render( renderer : WebGLRenderer, writeBuffer : WebGLRenderTarget, readBuffer : WebGLRenderTarget, deltaTime : number, maskActive : boolean )
Performs the GTAO pass.
| renderer |
The renderer. |
| writeBuffer |
The write buffer. This buffer is intended as the rendering destination for the pass. |
| readBuffer |
The read buffer. The pass can access the result from the previous pass from this buffer. |
| deltaTime |
The delta time in seconds. |
| maskActive |
Whether masking is active or not. |
- Overrides: Pass#render
.setGBuffer( depthTexture : DepthTexture, normalTexture : DepthTexture )
Configures the GBuffer of this pass. If no arguments are passed, the pass creates an internal render target for holding depth and normal data.
| depthTexture |
The depth texture. |
| normalTexture |
The normal texture. |
.setSceneClipBox( box : Box3 )
Configures the clip box of the GTAO shader with the given AABB.
| box |
The AABB enclosing the scene that should receive AO. When passing
|
.setSize( width : number, height : number )
Sets the size of the pass.
| width |
The width to set. |
| height |
The height to set. |
- Overrides: Pass#setSize
.updateGtaoMaterial( parameters : Object )
Updates the GTAO material from the given parameter object.
| parameters |
The GTAO material parameters. |
.updatePdMaterial( parameters : Object )
Updates the Denoise material from the given parameter object.
| parameters |
The denoise parameters. |