Import
BokehPass is an addon, and must be imported explicitly, see Installation#Addons.
import { BokehPass } from 'three/addons/postprocessing/BokehPass.js';
Constructor
new BokehPass( scene : Scene, camera : Camera, params : BokehPass~Options )
Constructs a new Bokeh pass.
| scene |
The scene to render the DOF for. |
| camera |
The camera. |
| params |
The pass options. |
Properties
.materialBokeh : ShaderMaterial
The pass bokeh material.
.uniforms : Object
The pass uniforms. Use this object if you want to update the
focus, aperture or maxblur values at runtime.
pass.uniforms.focus.value = focus;
pass.uniforms.aperture.value = aperture;
pass.uniforms.maxblur.value = maxblur;
Methods
.dispose()
Frees the GPU-related resources allocated by this instance. Call this method whenever the pass is no longer used in your app.
- Overrides: Pass#dispose
.render( renderer : WebGLRenderer, writeBuffer : WebGLRenderTarget, readBuffer : WebGLRenderTarget, deltaTime : number, maskActive : boolean )
Performs the Bokeh pass.
| renderer |
The renderer. |
| writeBuffer |
The write buffer. This buffer is intended as the rendering destination for the pass. |
| readBuffer |
The read buffer. The pass can access the result from the previous pass from this buffer. |
| deltaTime |
The delta time in seconds. |
| maskActive |
Whether masking is active or not. |
- Overrides: Pass#render
.setSize( width : number, height : number )
Sets the size of the pass.
| width |
The width to set. |
| height |
The height to set. |
- Overrides: Pass#setSize
Type Definitions
.Options
Constructor options of BokehPass.
|
focus
number |
Defines the effect's focus which is the distance along the camera's look direction in world units. Default is |
|
aperture
number |
Defines the effect's aperture. Default is |
|
maxblur
number |
Defines the effect's maximum blur. Default is |