SkeletonUtils

Import

SkeletonUtils is an addon, and must be imported explicitly, see Installation#Addons.

import * as SkeletonUtils from 'three/addons/utils/SkeletonUtils.js';

Methods

.clone( source : Object3D ) : Object3D (inner)

Clones the given 3D object and its descendants, ensuring that any SkinnedMesh instances are correctly associated with their bones. Bones are also cloned, and must be descendants of the object passed to this method. Other data, like geometries and materials, are reused by reference.

source

The 3D object to clone.

Returns: The cloned 3D object.

.retarget( target : Object3D, source : Object3D, options : module:SkeletonUtils~RetargetOptions ) (inner)

Retargets the skeleton from the given source 3D object to the target 3D object.

target

The target 3D object.

source

The source 3D object.

options

The options.

.retargetClip( target : Object3D, source : Object3D, clip : AnimationClip, options : module:SkeletonUtils~RetargetOptions ) : AnimationClip (inner)

Retargets the animation clip of the source object to the target 3D object.

target

The target 3D object.

source

The source 3D object.

clip

The animation clip.

options

The options.

Returns: The retargeted animation clip.

Type Definitions

.RetargetOptions

Retarget options of SkeletonUtils.

useFirstFramePosition
boolean

Whether to use the position of the first frame or not.

Default is false.

fps
number

The FPS of the clip.

names
Object.<string, string>

A dictionary for mapping target to source bone names.

getBoneName
function

A function for mapping bone names. Alternative to names.

trim
Array.<number>

Whether to trim the clip or not. If set the array should hold two values for the start and end.

preserveBoneMatrix
boolean

Whether to preserve bone matrices or not.

Default is true.

preserveBonePositions
boolean

Whether to preserve bone positions or not.

Default is true.

useTargetMatrix
boolean

Whether to use the target matrix or not.

Default is false.

hip
string

The name of the source's hip bone.

Default is 'hip'.

hipInfluence
Vector3

The hip influence.

Default is (1,1,1).

scale
number

The scale.

Default is 1.

Source

examples/jsm/utils/SkeletonUtils.js