Loader

TDSLoader

A loader for the 3DS format, based on lib3ds.

Loads geometry with uv and materials basic properties with texture support.

Code Example

const loader = new TDSLoader();
loader.setResourcePath( 'models/3ds/portalgun/textures/' );
const object = await loader.loadAsync( 'models/3ds/portalgun/portalgun.3ds' );
scene.add( object );

Import

TDSLoader is an addon, and must be imported explicitly, see Installation#Addons.

import { TDSLoader } from 'three/addons/loaders/TDSLoader.js';

Constructor

new TDSLoader( manager : LoadingManager )

Constructs a new 3DS loader.

manager

The loading manager.

Properties

.debug : boolean

Whether debug mode should be enabled or not.

Default is false.

Methods

.load( url : string, onLoad : function, onProgress : onProgressCallback, onError : onErrorCallback )

Starts loading from the given URL and passes the loaded 3DS asset to the onLoad() callback.

url

The path/URL of the file to be loaded. This can also be a data URI.

onLoad

Executed when the loading process has been finished.

onProgress

Executed while the loading is in progress.

onError

Executed when errors occur.

Overrides: Loader#load

.parse( arraybuffer : ArrayBuffer, path : string ) : Group

Parses the given 3DS data and returns the resulting data.

arraybuffer

The raw 3DS data as an array buffer.

path

The asset path.

Overrides: Loader#parse
Returns: The parsed asset represented as a group.

Source

examples/jsm/loaders/TDSLoader.js