Constructor
new Source( data : any )
Constructs a new video texture.
| data |
The data definition of a texture. Default is |
Properties
.dataReady : boolean
This property is only relevant when Source#needsUpdate is set to true and
provides more control on how texture data should be processed. When dataReady is set
to false, the engine performs the memory allocation (if necessary) but does not transfer
the data into the GPU memory.
Default is true.
.id : number (readonly)
The ID of the source.
.isSource : boolean (readonly)
This flag can be used for type testing.
Default is true.
.needsUpdate : boolean
When the property is set to true, the engine allocates the memory
for the texture (if necessary) and triggers the actual texture upload
to the GPU next time the source is used.
Default is false.
.uuid : string (readonly)
The UUID of the source.
.version : number (readonly)
This starts at 0 and counts how many times Source#needsUpdate is set to true.
Default is 0.
Methods
.getSize( target : Vector2 | Vector3 ) : Vector2 | Vector3
Returns the dimensions of the source into the given target vector.
| target |
The target object the result is written into. |
- Returns: The dimensions of the source.
.toJSON( meta : Object | string ) : Object
Serializes the source into JSON.
| meta |
An optional value holding meta information about the serialization. |
- See:
- Returns: A JSON object representing the serialized source.