EventDispatcherNodeTempNodePassNode

RetroPassNode

A post-processing pass that applies a retro PS1-style effect to the scene.

This node renders the scene with classic PlayStation 1 visual characteristics:

  • Vertex snapping: Vertices are snapped to screen pixels, creating the iconic "wobbly" geometry
  • Affine texture mapping: Textures are sampled without perspective correction, resulting in distortion effects
  • Low resolution: Default 0.25 scale (typical 320x240 equivalent)
  • Nearest-neighbor filtering: Sharp pixelated textures without smoothing

Constructor

new RetroPassNode( scene : Scene, camera : Camera, options : Object )

Creates a new RetroPassNode instance.

scene

The scene to render.

camera

The camera to render from.

options

Additional options for the retro pass.

Default is {}.

affineDistortion

An optional node to apply affine distortion to UVs.

Default is null.

Source

examples/jsm/tsl/display/RetroPassNode.js