Constructor
new PassNode( scope : 'color' | 'depth', scene : Scene, camera : Camera, options : Object )
Constructs a new pass node.
| scope |
The scope of the pass. The scope determines whether the node outputs color or depth. |
| scene |
A reference to the scene. |
| camera |
A reference to the camera. |
| options |
Options for the internal render target. |
Properties
.contextNode : ContextNode | null
An optional global context for the pass.
.isPassNode : boolean (readonly)
This flag can be used for type testing.
Default is true.
.opaque : boolean
Whether the pass is opaque.
Default is true.
.options : Object
Options for the internal render target.
.overrideMaterial : Material | null
An optional override material for the pass.
.renderTarget : RenderTarget
The pass's render target.
.scope : 'color' | 'depth'
The scope of the pass. The scope determines whether the node outputs color or depth.
.transparent : boolean
Whether the pass is transparent.
Default is false.
.updateBeforeType : string
The updateBeforeType is set to NodeUpdateType.FRAME since the node renders the
scene once per frame in its PassNode#updateBefore method.
Default is 'frame'.
- Overrides: TempNode#updateBeforeType
.COLOR : 'color'
.DEPTH : 'depth'
Methods
.compileAsync( renderer : Renderer ) : Promise (async)
Precompiles the pass.
Note that this method must be called after the pass configuration is complete.
So calls like setMRT() and getTextureNode() must proceed the precompilation.
| renderer |
The renderer. |
- Returns: A Promise that resolves when the compile has been finished.
.dispose()
Frees internal resources. Should be called when the node is no longer in use.
- Overrides: TempNode#dispose
.getLayers() : Layers
Gets the current layer configuration of the pass.
- Returns: .
.getLinearDepthNode( name : string ) : Node
Returns a linear depth node of this pass.
| name |
The output name to get the linear depth node for. In most cases the default Default is |
- Returns: The linear depth node.
.getMRT() : MRTNode
Returns the current MRT node.
- Returns: The current MRT node.
.getPreviousTexture( name : string ) : Texture
Returns the texture holding the data of the previous frame for the given output name.
| name |
The output name to get the texture for. |
- Returns: The texture holding the data of the previous frame.
.getPreviousTextureNode( name : string ) : TextureNode
Returns the previous texture node for the given output name.
| name |
The output name to get the previous texture node for. Default is |
- Returns: The previous texture node.
.getResolution() : number
Gets the current resolution of the pass.
- Deprecated: since r181. Use `getResolutionScale()` instead.
- Returns: The current resolution. A value of
1means full resolution.
.getResolutionScale() : number
Gets the current resolution scale of the pass.
- Returns: The current resolution scale. A value of
1means full resolution.
.getTexture( name : string ) : Texture
Returns the texture for the given output name.
| name |
The output name to get the texture for. |
- Returns: The texture.
.getTextureNode( name : string ) : TextureNode
Returns the texture node for the given output name.
| name |
The output name to get the texture node for. Default is |
- Returns: The texture node.
.getViewZNode( name : string ) : Node
Returns a viewZ node of this pass.
| name |
The output name to get the viewZ node for. In most cases the default Default is |
- Returns: The viewZ node.
.setLayers( layers : Layers ) : PassNode
Sets the layer configuration that should be used when rendering the pass.
| layers |
The layers object to set. |
- Returns: A reference to this pass.
.setMRT( mrt : MRTNode ) : PassNode
Sets the given MRT node to setup MRT for this pass.
| mrt |
The MRT object. |
- Returns: A reference to this pass.
.setPixelRatio( pixelRatio : number )
Sets the pixel ratio the pass's render target and updates the size.
| pixelRatio |
The pixel ratio to set. |
.setResolution( resolution : number ) : PassNode
Sets the resolution for the pass. The resolution is a factor that is multiplied with the renderer's width and height.
| resolution |
The resolution to set. A value of |
- Deprecated: since r181. Use `setResolutionScale()` instead.
- Returns: A reference to this pass.
.setResolutionScale( resolutionScale : number ) : PassNode
Sets the resolution scale for the pass. The resolution scale is a factor that is multiplied with the renderer's width and height.
| resolutionScale |
The resolution scale to set. A value of |
- Returns: A reference to this pass.
.setScissor( x : number | Vector4, y : number, width : number, height : number )
This method allows to define the pass's scissor rectangle. By default, the scissor rectangle is kept
in sync with the pass's dimensions. To reverse the process and use auto-sizing again, call the method
with null as the single argument.
| x |
The horizontal coordinate for the lower left corner of the box in logical pixel unit. Instead of passing four arguments, the method also works with a single four-dimensional vector. |
| y |
The vertical coordinate for the lower left corner of the box in logical pixel unit. |
| width |
The width of the scissor box in logical pixel unit. |
| height |
The height of the scissor box in logical pixel unit. |
.setSize( width : number, height : number )
Sets the size of the pass's render target. Honors the pixel ratio.
| width |
The width to set. |
| height |
The height to set. |
.setViewport( x : number | Vector4, y : number, width : number, height : number )
This method allows to define the pass's viewport. By default, the viewport is kept in sync
with the pass's dimensions. To reverse the process and use auto-sizing again, call the method
with null as the single argument.
| x |
The horizontal coordinate for the lower left corner of the viewport origin in logical pixel unit. |
| y |
The vertical coordinate for the lower left corner of the viewport origin in logical pixel unit. |
| width |
The width of the viewport in logical pixel unit. |
| height |
The height of the viewport in logical pixel unit. |
.toggleTexture( name : string )
Switches current and previous textures for the given output name.
| name |
The output name. |