Import
RenderPixelatedPass is an addon, and must be imported explicitly, see Installation#Addons.
import { RenderPixelatedPass } from 'three/addons/postprocessing/RenderPixelatedPass.js';
Constructor
new RenderPixelatedPass( pixelSize : number, scene : Scene, camera : Camera, options : Object )
Constructs a new render pixelated pass.
| pixelSize |
The effect's pixel size. |
| scene |
The scene to render. |
| camera |
The camera. |
| options |
The pass options. |
Properties
.depthEdgeStrength : number
The normal edge strength.
Default is 0.4.
.normalEdgeStrength : number
The normal edge strength.
Default is 0.3.
.pixelSize : number
The effect's pixel size.
.pixelatedMaterial : ShaderMaterial
The pixelated material.
Methods
.dispose()
Frees the GPU-related resources allocated by this instance. Call this method whenever the pass is no longer used in your app.
- Overrides: Pass#dispose
.render( renderer : WebGLRenderer, writeBuffer : WebGLRenderTarget, readBuffer : WebGLRenderTarget, deltaTime : number, maskActive : boolean )
Performs the pixelation pass.
| renderer |
The renderer. |
| writeBuffer |
The write buffer. This buffer is intended as the rendering destination for the pass. |
| readBuffer |
The read buffer. The pass can access the result from the previous pass from this buffer. |
| deltaTime |
The delta time in seconds. |
| maskActive |
Whether masking is active or not. |
- Overrides: Pass#render
.setPixelSize( pixelSize : number )
Sets the effect's pixel size.
| pixelSize |
The pixel size to set. |
.setSize( width : number, height : number )
Sets the size of the pass.
| width |
The width to set. |
| height |
The height to set. |
- Overrides: Pass#setSize