EventDispatcherNodeInputNodeUniformNodeTextureNodePassTextureNode

PassMultipleTextureNode

An extension of PassTextureNode which allows to manage more than one internal texture. Relevant for the getPreviousTexture() related API.

Constructor

new PassMultipleTextureNode( passNode : PassNode, textureName : string, previousTexture : boolean )

Constructs a new pass texture node.

passNode

The pass node.

textureName

The output texture name.

previousTexture

Whether previous frame data should be used or not.

Default is false.

Properties

.previousTexture : boolean

Whether previous frame data should be used or not.

.textureName : string

The output texture name.

Methods

.updateTexture()

Updates the texture reference of this node.

Source

src/nodes/display/PassNode.js