Constructor
new PassMultipleTextureNode( passNode : PassNode, textureName : string, previousTexture : boolean )
Constructs a new pass texture node.
| passNode |
The pass node. |
| textureName |
The output texture name. |
| previousTexture |
Whether previous frame data should be used or not. Default is |
Properties
.previousTexture : boolean
Whether previous frame data should be used or not.
.textureName : string
The output texture name.
Methods
.updateTexture()
Updates the texture reference of this node.