EventDispatcherMaterialNodeMaterial

MeshBasicNodeMaterial

Node material version of MeshBasicMaterial.

Constructor

new MeshBasicNodeMaterial( parameters : Object )

Constructs a new mesh basic node material.

parameters

The configuration parameter.

Properties

.isMeshBasicNodeMaterial : boolean (readonly)

This flag can be used for type testing.

Default is true.

.lights : boolean

Although the basic material is by definition unlit, we set this property to true since we use a lighting model to compute the outgoing light of the fragment shader.

Default is true.

Overrides: NodeMaterial#lights

Methods

.setupEnvironment( builder : NodeBuilder ) : BasicEnvironmentNode.<vec3>

Overwritten since this type of material uses BasicEnvironmentNode to implement the default environment mapping.

builder

The current node builder.

Overrides: NodeMaterial#setupEnvironment
Returns: The environment node.

.setupLightMap( builder : NodeBuilder ) : BasicLightMapNode.<vec3>

This method must be overwritten since light maps are evaluated with a special scaling factor for basic materials.

builder

The current node builder.

Overrides: NodeMaterial#setupLightMap
Returns: The light map node.

.setupLightingModel() : BasicLightingModel

Setups the lighting model.

Overrides: NodeMaterial#setupLightingModel
Returns: The lighting model.

.setupNormal() : Node.<vec3>

Basic materials are not affected by normal and bump maps so we return by default normalViewGeometry.

Overrides: NodeMaterial#setupNormal
Returns: The normal node.

.setupOutgoingLight() : Node.<vec3>

The material overwrites this method because lights is set to true but we still want to return the diffuse color as the outgoing light.

Overrides: NodeMaterial#setupOutgoingLight
Returns: The outgoing light node.

Source

src/materials/nodes/MeshBasicNodeMaterial.js