Constructor
new MaxMipLevelNode( textureNode : TextureNode )
Constructs a new max mip level node.
| textureNode |
The texture node to compute the max mip level for. |
Properties
.textureNode : TextureNode (readonly)
The texture node to compute the max mip level for.
.updateType : string
The updateType is set to NodeUpdateType.FRAME since the node updates
the texture once per frame in its MaxMipLevelNode#update method.
Default is 'frame'.
- Overrides: UniformNode#updateType