Import
GodraysNode is an addon, and must be imported explicitly, see Installation#Addons.
import { godrays } from 'three/addons/tsl/display/GodraysNode.js';
Constructor
new GodraysNode( depthNode : TextureNode, camera : Camera, light : DirectionalLight | PointLight )
Constructs a new Godrays node.
| depthNode |
A texture node that represents the scene's depth. |
| camera |
The camera the scene is rendered with. |
| light |
The light the godrays are rendered for. |
Properties
.density : UniformNode.<float>
The rate of accumulation for the godrays. Higher values roughly equate to more humid air/denser fog.
Default is 0.7.
.depthNode : TextureNode
A node that represents the beauty pass's depth.
.distanceAttenuation : UniformNode.<float>
Higher values decrease the accumulation of godrays the further away they are from the light source.
Default is 2.
.maxDensity : UniformNode.<float>
The maximum density of the godrays. Limits the maximum brightness of the godrays.
Default is 0.5.
.raymarchSteps : UniformNode.<uint>
The number of raymarching steps
Default is 60.
.resolutionScale : number
The resolution scale.
.updateBeforeType : string
The updateBeforeType is set to NodeUpdateType.FRAME since the node renders
its effect once per frame in updateBefore().
Default is 'frame'.
- Overrides: TempNode#updateBeforeType
Methods
.dispose()
Frees internal resources. This method should be called when the effect is no longer required.
- Overrides: TempNode#dispose
.getTextureNode() : PassTextureNode
Returns the result of the effect as a texture node.
- Returns: A texture node that represents the result of the effect.
.setSize( width : number, height : number )
Sets the size of the effect.
| width |
The width of the effect. |
| height |
The height of the effect. |
.setup( builder : NodeBuilder ) : PassTextureNode
This method is used to setup the effect's TSL code.
| builder |
The current node builder. |
- Overrides: TempNode#setup
.updateBefore( frame : NodeFrame )
This method is used to render the effect once per frame.
| frame |
The current node frame. |
- Overrides: TempNode#updateBefore