Import
ConvexHull is an addon, and must be imported explicitly, see Installation#Addons.
import { ConvexHull } from 'three/addons/math/ConvexHull.js';
Methods
.containsPoint( point : Vector3 ) : boolean
Returns true if the given point lies in the convex hull.
| point |
The point to test. |
- Returns: Whether the given point lies in the convex hull or not.
.intersectRay( ray : Ray, target : Vector3 ) : Vector3
Computes the intersections point of the given ray and this convex hull.
| ray |
The ray to test. |
| target |
The target vector that is used to store the method's result. |
- Returns: The intersection point. Returns
nullif not intersection was detected.
.intersectsRay( ray : Ray ) : boolean
Returns true if the given ray intersects with this convex hull.
| ray |
The ray to test. |
- Returns: Whether the given ray intersects with this convex hull or not.
.makeEmpty() : ConvexHull
Makes the convex hull empty.
- Returns: A reference to this convex hull.
.setFromObject( object : Object3D ) : ConvexHull
Computes the convex hull of the given 3D object (including its descendants), accounting for the world transforms of both the 3D object and its descendants.
| object |
The 3D object to compute the convex hull for. |
- Returns: A reference to this convex hull.
.setFromPoints( points : Array.<Vector3> ) : ConvexHull
Computes to convex hull for the given array of points.
| points |
The array of points in 3D space. |
- Returns: A reference to this convex hull.