Import
CSMShadowNode is an addon, and must be imported explicitly, see Installation#Addons.
import { CSMShadowNode } from 'three/addons/csm/CSMShadowNode.js';
Constructor
new CSMShadowNode( light : DirectionalLight, data : CSMShadowNode~Data )
Constructs a new CSM shadow node.
| light |
The CSM light. |
| data |
The CSM data. Default is |
Properties
.breaks : Array.<number>
An array of numbers in the range [0,1] the defines how the
mainCSM frustum should be split up.
.cascades : number
The number of cascades.
Default is 3.
.customSplitsCallback : function
Custom split callback when using mode='custom'.
.fade : boolean
Whether to fade between cascades or not.
Default is false.
.frustums : Array.<CSMFrustum>
An array of frustums representing the cascades.
.lightMargin : number
The light margin.
Default is 200.
.lights : Array.<DirectionalLight>
An array of directional lights which cast the shadows for the different cascades. There is one directional light for each cascade.
.mainFrustum : CSMFrustum
The main frustum.
Default is null.
.maxFar : number
The maximum far value.
Default is 100000.
.mode : 'practical' | 'uniform' | 'logarithmic' | 'custom'
The frustum split mode.
Default is 'practical'.
Methods
.dispose()
Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
- Overrides: ShadowBaseNode#dispose
.updateFrustums()
Applications must call this method every time they change camera or CSM settings.
Type Definitions
.Data
Constructor data of CSMShadowNode.
|
cascades
number |
The number of cascades. Default is |
|
maxFar
number |
The maximum far value. Default is |
|
mode
'practical' | 'uniform' | 'logarithmic' | 'custom' |
The frustum split mode. Default is |
|
customSplitsCallback
function |
Custom split callback when using |
|
lightMargin
number |
The light margin. Default is |