Import
CCDIKSolver is an addon, and must be imported explicitly, see Installation#Addons.
import { CCDIKSolver } from 'three/addons/animation/CCDIKSolver.js';
Constructor
new CCDIKSolver( mesh : SkinnedMesh, iks : Array.<CCDIKSolver~IK> )
| mesh |
The skinned mesh. |
| iks |
The IK objects. Default is |
Properties
.iks : SkinnedMesh
The IK objects.
.mesh : SkinnedMesh
The skinned mesh.
Methods
.createHelper( sphereSize : number ) : CCDIKHelper
Creates a helper for visualizing the CCDIK.
| sphereSize |
The sphere size. |
- Returns: The created helper.
.update( globalBlendFactor : number ) : CCDIKSolver
Updates all IK bones by solving the CCD algorithm.
| globalBlendFactor |
Blend factor applied if an IK chain doesn't have its own .blendFactor. Default is |
- Returns: A reference to this instance.
.updateOne( ik : CCDIKSolver~IK, overrideBlend : number ) : CCDIKSolver
Updates one IK bone solving the CCD algorithm.
| ik |
The IK to update. |
| overrideBlend |
If the IK object does not define Default is |
- Returns: A reference to this instance.
Type Definitions
.BoneLink
This type represents bone links.
|
index
number |
The index of a linked bone which refers to a bone in the |
|
limitation
number |
Rotation axis. |
|
rotationMin
number |
Rotation minimum limit. |
|
rotationMax
number |
Rotation maximum limit. |
|
enabled
boolean |
Whether the link is enabled or not. Default is |
.IK
This type represents IK configuration objects.
|
target
number |
The target bone index which refers to a bone in the |
|
effector
number |
The effector bone index which refers to a bone in the |
|
links
Array.<CCDIKSolver~BoneLink> |
An array of bone links. |
|
iteration
number |
Iteration number of calculation. Smaller is faster but less precise. Default is |
|
minAngle
number |
Minimum rotation angle in a step in radians. |
|
maxAngle
number |
Minimum rotation angle in a step in radians. |
|
blendFactor
number |
The blend factor. |