EventDispatcherRenderTargetWebGLRenderTarget

WebGLCubeRenderTarget

A cube render target used in context of WebGLRenderer.

Constructor

new WebGLCubeRenderTarget( size : number, options : RenderTarget~Options )

Constructs a new cube render target.

size

The size of the render target.

Default is 1.

options

The configuration object.

Properties

.isWebGLCubeRenderTarget : boolean (readonly)

This flag can be used for type testing.

Default is true.

.texture : DataArrayTexture

Overwritten with a different texture type.

Overrides: WebGLRenderTarget#texture

Methods

.clear( renderer : WebGLRenderer, color : boolean, depth : boolean, stencil : boolean )

Clears this cube render target.

renderer

The renderer.

color

Whether the color buffer should be cleared or not.

Default is true.

depth

Whether the depth buffer should be cleared or not.

Default is true.

stencil

Whether the stencil buffer should be cleared or not.

Default is true.

.fromEquirectangularTexture( renderer : WebGLRenderer, texture : Texture ) : WebGLCubeRenderTarget

Converts the given equirectangular texture to a cube map.

renderer

The renderer.

texture

The equirectangular texture.

Returns: A reference to this cube render target.

Source

src/renderers/WebGLCubeRenderTarget.js