Uniform

Represents a uniform which is a global shader variable. They are passed to shader programs.

When declaring a uniform of a ShaderMaterial, it is declared by value or by object.

Since this class can only be used in context of ShaderMaterial, it is only supported in WebGLRenderer.

Code Example

uniforms: {
	time: { value: 1.0 },
	resolution: new Uniform( new Vector2() )
};

Constructor

new Uniform( value : any )

Constructs a new uniform.

value

The uniform value.

Properties

.boundary : number

Used to build the uniform buffer according to the STD140 layout. Derived uniforms will set this property to a data type specific value.

.itemSize : number

The item size. Derived uniforms will set this property to a data type specific value.

.name : string

The uniform's name.

.offset : number

This property is set by UniformsGroup and marks the start position in the uniform buffer.

.value : any

The uniform value.

.value : any

The uniform's value.

Methods

.clone() : Uniform

Returns a new uniform with copied values from this instance. If the value has a clone() method, the value is cloned as well.

Returns: A clone of this instance.

.getValue() : any

Returns the uniform's value.

Returns: The value.

.setValue( value : any )

Sets the uniform's value.

value

The value to set.

Source

src/core/Uniform.js