Import
TileShadowNode is an addon, and must be imported explicitly, see Installation#Addons.
import { TileShadowNode } from 'three/addons/tsl/shadows/TileShadowNode.js';
Constructor
new TileShadowNode( light : Light, options : Object )
Creates an instance of TileShadowNode.
| light |
The original light source used for shadow mapping. |
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| options |
Configuration options for the tiled shadow node. Default is
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Methods
.disposeLightsAndNodes()
Helper method to remove lights and associated nodes/targets. Used internally during dispose and potential re-initialization.
.generateTiles( tilesX : number, tilesY : number ) : Array.<Object>
Generates the tiles for the shadow map based on the specified number of tiles along the X and Y axes.
| tilesX |
The number of tiles along the X-axis. |
| tilesY |
The number of tiles along the Y-axis. |
- Returns: An array of tile objects, each containing the tile's bounds and index.
.init( builder : Builder )
Initializes the tiled shadow node by creating lights, cameras, and shadow maps for each tile.
| builder |
The builder used to create render targets and other resources. |
.setup( builder : Builder ) : Node
Sets up the shadow node for rendering.
| builder |
The builder used to set up the shadow node. |
- Overrides: ShadowBaseNode#setup
- Returns: A node representing the shadow value.
.syncLightTransformation( lwLight : LwLight, sourceLight : Light )
Synchronizes the transformation of a tile light with the source light.
| lwLight |
The tile light to synchronize. |
| sourceLight |
The source light to copy transformations from. |
.update()
Updates the light transformations and shadow cameras for each tile.
- Overrides: ShadowBaseNode#update
.updateBefore( frame : NodeFrame )
The implementation performs the update of the shadow map if necessary.
| frame |
A reference to the current node frame. |
- Overrides: ShadowBaseNode#updateBefore
.updateLightDirection()
Updates the initial light direction based on the light's target position.
.updateShadow( frame : NodeFrame )
Updates the shadow map rendering.
| frame |
A reference to the current node frame. |