Import
TexturePass is an addon, and must be imported explicitly, see Installation#Addons.
import { TexturePass } from 'three/addons/postprocessing/TexturePass.js';
Constructor
new TexturePass( map : Texture, opacity : number )
Constructs a new texture pass.
| map |
The texture to render. |
| opacity |
The opacity. Default is |
Properties
.material : ShaderMaterial
The pass material.
.opacity : number
The opacity.
Default is 1.
.uniforms : Object
The pass uniforms.
Methods
.dispose()
Frees the GPU-related resources allocated by this instance. Call this method whenever the pass is no longer used in your app.
- Overrides: Pass#dispose
.render( renderer : WebGLRenderer, writeBuffer : WebGLRenderTarget, readBuffer : WebGLRenderTarget, deltaTime : number, maskActive : boolean )
Performs the texture pass.
| renderer |
The renderer. |
| writeBuffer |
The write buffer. This buffer is intended as the rendering destination for the pass. |
| readBuffer |
The read buffer. The pass can access the result from the previous pass from this buffer. |
| deltaTime |
The delta time in seconds. |
| maskActive |
Whether masking is active or not. |
- Overrides: Pass#render