Constructor
new SpotLightNode( light : SpotLight )
Constructs a new spot light node.
| light |
The spot light source. Default is |
Properties
.colorNode : UniformNode.<Color>
Uniform node representing the light color.
- Overrides: AnalyticLightNode#colorNode
.coneCosNode : UniformNode.<float>
Uniform node representing the cone cosine.
.cutoffDistanceNode : UniformNode.<float>
Uniform node representing the cutoff distance.
.decayExponentNode : UniformNode.<float>
Uniform node representing the decay exponent.
.penumbraCosNode : UniformNode.<float>
Uniform node representing the penumbra cosine.
Methods
.getSpotAttenuation( builder : NodeBuilder, angleCosine : Node.<float> ) : Node.<float>
Computes the spot attenuation for the given angle.
| builder |
The node builder. |
| angleCosine |
The angle to compute the spot attenuation for. |
- Returns: The spot attenuation.
.update( frame : NodeFrame )
Overwritten to updated spot light specific uniforms.
| frame |
A reference to the current node frame. |
- Overrides: AnalyticLightNode#update