Import
SharpenNode is an addon, and must be imported explicitly, see Installation#Addons.
import { sharpen } from 'three/addons/tsl/display/SharpenNode.js';
Constructor
new SharpenNode( textureNode : TextureNode, sharpness : Node.<float>, denoise : Node.<bool> )
Constructs a new sharpen node.
| textureNode |
The texture node that represents the input of the effect. |
| sharpness |
Sharpening strength. 0 = maximum sharpening, 2 = no sharpening. Default is |
| denoise |
Whether to attenuate sharpening in noisy areas. Default is |
Properties
.isSharpenNode : boolean (readonly)
This flag can be used for type testing.
Default is true.
.textureNode : TextureNode
The texture node that represents the input of the effect.
.updateBeforeType : string
The updateBeforeType is set to NodeUpdateType.FRAME since the node renders
its effect once per frame in updateBefore().
Default is 'frame'.
- Overrides: TempNode#updateBeforeType
Methods
.dispose()
Frees internal resources. This method should be called when the effect is no longer required.
- Overrides: TempNode#dispose
.getTextureNode() : PassTextureNode
Returns the result of the effect as a texture node.
- Returns: A texture node that represents the result of the effect.
.setSize( width : number, height : number )
Sets the output size of the effect.
| width |
The width in pixels. |
| height |
The height in pixels. |
.setup( builder : NodeBuilder ) : PassTextureNode
This method is used to setup the effect's TSL code.
| builder |
The current node builder. |
- Overrides: TempNode#setup
.updateBefore( frame : NodeFrame )
This method is used to render the effect once per frame.
| frame |
The current node frame. |
- Overrides: TempNode#updateBefore