EventDispatcherNodeInputNodeUniformNodeTextureNode

ReflectorNode

This node can be used to implement mirror-like flat reflective surfaces.

Code Example

const groundReflector = reflector();
material.colorNode = groundReflector;
const plane = new Mesh( geometry, material );
plane.add( groundReflector.target );

Constructor

new ReflectorNode( parameters : Object )

Constructs a new reflector node.

parameters

An object holding configuration parameters.

Default is {}.

target

The 3D object the reflector is linked to.

Default is new Object3D().

resolutionScale

The resolution scale.

Default is 1.

generateMipmaps

Whether mipmaps should be generated or not.

Default is false.

bounces

Whether reflectors can render other reflector nodes or not.

Default is true.

depth

Whether depth data should be generated or not.

Default is false.

samples

Anti-Aliasing samples of the internal render-target.

defaultTexture

The default texture node.

reflector

The reflector base node.

Properties

.reflector : ReflectorBaseNode

A reference to the internal reflector node.

.target : Object3D

A reference to 3D object the reflector is linked to.

Methods

.dispose()

Frees internal resources. Should be called when the node is no longer in use.

Overrides: TextureNode#dispose

.getDepthNode() : Node

Returns a node representing the mirror's depth. That can be used to implement more advanced reflection effects like distance attenuation.

Returns: The depth node.

Source

src/nodes/utils/ReflectorNode.js