Import
RapierPhysics is an addon, and must be imported explicitly, see Installation#Addons.
import { RapierPhysics } from 'three/addons/physics/RapierPhysics.js';
Methods
.addHeightfield( mesh : Mesh, width : number, depth : number, heights : Float32Array, scale : Object ) : RigidBody
Adds a heightfield terrain to the physics simulation.
| mesh |
The Three.js mesh representing the terrain. |
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| width |
The number of vertices along the width (x-axis) of the heightfield. |
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| depth |
The number of vertices along the depth (z-axis) of the heightfield. |
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| heights |
Array of height values for each vertex in the heightfield. |
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| scale |
Scale factors for the heightfield dimensions.
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- Returns: The created Rapier rigid body for the heightfield.
.addMesh( mesh : Mesh, mass : number, restitution : number )
Adds the given mesh to this physics simulation.
| mesh |
The mesh to add. |
| mass |
The mass in kg of the mesh. Default is |
| restitution |
The restitution of the mesh, usually from 0 to 1. Represents how "bouncy" objects are when they collide with each other. Default is |
.addScene( scene : Object3D )
Adds the given scene to this physics simulation. Only meshes with a
physics object in their Object3D#userData field will be honored.
The object can be used to store the mass and restitution of the mesh. E.g.:
box.userData.physics = { mass: 1, restitution: 0 };
| scene |
The scene or any type of 3D object to add. |
.removeMesh( mesh : Mesh )
Removes the given mesh from this physics simulation.
| mesh |
The mesh to remove. |
.setMeshPosition( mesh : Mesh, position : Vector3, index : number )
Set the position of the given mesh which is part of the physics simulation. Calling this method will reset the current simulated velocity of the mesh.
| mesh |
The mesh to update the position for. |
| position |
The new position. |
| index |
If the mesh is instanced, the index represents the instanced ID. Default is |
.setMeshVelocity( mesh : Mesh, velocity : Vector3, index : number )
Set the velocity of the given mesh which is part of the physics simulation.
| mesh |
The mesh to update the velocity for. |
| velocity |
The new velocity. |
| index |
If the mesh is instanced, the index represents the instanced ID. Default is |