Import
ProgressiveLightMap is an addon, and must be imported explicitly, see Installation#Addons.
import { ProgressiveLightMap } from 'three/addons/misc/ProgressiveLightMap.js';
Constructor
new ProgressiveLightMap( renderer : WebGLRenderer, res : number )
Constructs a new progressive light map.
| renderer |
The renderer. |
| res |
The side-long dimension of the total lightmap. Default is |
Properties
.renderer : WebGLRenderer
The renderer.
.res : number
The side-long dimension of the total lightmap.
Default is 1024.
Methods
.addObjectsToLightMap( objects : Array.<Object3D> )
Sets these objects' materials' lightmaps and modifies their uv1's.
| objects |
An array of objects and lights to set up your lightmap. |
.dispose()
Frees all internal resources.
.showDebugLightmap( visible : boolean, position : Vector3 )
Draws the lightmap in the main scene. Call this after adding the objects to it.
| visible |
Whether the debug plane should be visible |
| position |
Where the debug plane should be drawn |
.update( camera : Camera, blendWindow : number, blurEdges : boolean )
This function renders each mesh one at a time into their respective surface maps.
| camera |
The camera the scene is rendered with. |
| blendWindow |
When >1, samples will accumulate over time. Default is |
| blurEdges |
Whether to fix UV Edges via blurring. Default is |