EventDispatcherNode

MorphNode

This node implements the vertex transformation shader logic which is required for morph target animation.

Constructor

new MorphNode( mesh : Mesh )

Constructs a new morph node.

mesh

The mesh holding the morph targets.

Properties

.mesh : Mesh

The mesh holding the morph targets.

.morphBaseInfluence : UniformNode.<float>

A uniform node which represents the morph base influence value.

.updateType : string

The update type overwritten since morph nodes are updated per object.

Overrides: Node#updateType

Methods

.setup( builder : NodeBuilder )

Setups the morph node by assigning the transformed vertex data to predefined node variables.

builder

The current node builder.

Overrides: Node#setup

.update( frame : NodeFrame )

Updates the state of the morphed mesh by updating the base influence.

frame

The current node frame.

Overrides: Node#update

Source

src/nodes/accessors/MorphNode.js