Constructor
new MeshPhysicalNodeMaterial( parameters : Object )
Constructs a new mesh physical node material.
| parameters |
The configuration parameter. |
Properties
.anisotropyNode : Node.<float>
The anisotropy of physical materials is by default inferred from the
anisotropy property. This node property allows to overwrite the default
and define the anisotropy with a node instead.
If you don't want to overwrite the anisotropy but modify the existing value instead, use materialAnisotropy.
Default is null.
.attenuationColorNode : Node.<vec3>
The attenuation color of physical materials is by default inferred from the
attenuationColor property. This node property allows to overwrite the default
and define the attenuation color with a node instead.
If you don't want to overwrite the attenuation color but modify the existing value instead, use materialAttenuationColor.
Default is null.
.attenuationDistanceNode : Node.<float>
The attenuation distance of physical materials is by default inferred from the
attenuationDistance property. This node property allows to overwrite the default
and define the attenuation distance with a node instead.
If you don't want to overwrite the attenuation distance but modify the existing value instead, use materialAttenuationDistance.
Default is null.
.clearcoatNode : Node.<float>
The clearcoat of physical materials is by default inferred from the clearcoat
and clearcoatMap properties. This node property allows to overwrite the default
and define the clearcoat with a node instead.
If you don't want to overwrite the clearcoat but modify the existing value instead, use materialClearcoat.
Default is null.
.clearcoatNormalNode : Node.<vec3>
The clearcoat normal of physical materials is by default inferred from the clearcoatNormalMap
property. This node property allows to overwrite the default
and define the clearcoat normal with a node instead.
If you don't want to overwrite the clearcoat normal but modify the existing value instead, use materialClearcoatNormal.
Default is null.
.clearcoatRoughnessNode : Node.<float>
The clearcoat roughness of physical materials is by default inferred from the clearcoatRoughness
and clearcoatRoughnessMap properties. This node property allows to overwrite the default
and define the clearcoat roughness with a node instead.
If you don't want to overwrite the clearcoat roughness but modify the existing value instead, use materialClearcoatRoughness.
Default is null.
.dispersionNode : Node.<float>
The dispersion of physical materials is by default inferred from the
dispersion property. This node property allows to overwrite the default
and define the dispersion with a node instead.
If you don't want to overwrite the dispersion but modify the existing value instead, use materialDispersion.
Default is null.
.iorNode : Node.<float>
The ior of physical materials is by default inferred from the ior
property. This node property allows to overwrite the default
and define the ior with a node instead.
If you don't want to overwrite the ior but modify the existing value instead, use materialIOR.
Default is null.
.iridescenceIORNode : Node.<float>
The iridescence IOR of physical materials is by default inferred from the iridescenceIOR
property. This node property allows to overwrite the default
and define the iridescence IOR with a node instead.
If you don't want to overwrite the iridescence IOR but modify the existing value instead, use materialIridescenceIOR.
Default is null.
.iridescenceNode : Node.<float>
The iridescence of physical materials is by default inferred from the iridescence
property. This node property allows to overwrite the default
and define the iridescence with a node instead.
If you don't want to overwrite the iridescence but modify the existing value instead, use materialIridescence.
Default is null.
.iridescenceThicknessNode : Node.<float>
The iridescence thickness of physical materials is by default inferred from the iridescenceThicknessRange
and iridescenceThicknessMap properties. This node property allows to overwrite the default
and define the iridescence thickness with a node instead.
If you don't want to overwrite the iridescence thickness but modify the existing value instead, use materialIridescenceThickness.
Default is null.
.isMeshPhysicalNodeMaterial : boolean (readonly)
This flag can be used for type testing.
Default is true.
.sheenNode : Node.<vec3>
The sheen of physical materials is by default inferred from the sheen, sheenColor
and sheenColorMap properties. This node property allows to overwrite the default
and define the sheen with a node instead.
If you don't want to overwrite the sheen but modify the existing value instead, use materialSheen.
Default is null.
.sheenRoughnessNode : Node.<float>
The sheen roughness of physical materials is by default inferred from the sheenRoughness and
sheenRoughnessMap properties. This node property allows to overwrite the default
and define the sheen roughness with a node instead.
If you don't want to overwrite the sheen roughness but modify the existing value instead, use materialSheenRoughness.
Default is null.
.specularColorNode : Node.<vec3>
The specular color of physical materials is by default inferred from the specularColor
and specularColorMap properties. This node property allows to overwrite the default
and define the specular color with a node instead.
If you don't want to overwrite the specular color but modify the existing value instead, use materialSpecularColor.
Default is null.
.specularIntensityNode : Node.<float>
The specular intensity of physical materials is by default inferred from the specularIntensity
and specularIntensityMap properties. This node property allows to overwrite the default
and define the specular intensity with a node instead.
If you don't want to overwrite the specular intensity but modify the existing value instead, use materialSpecularIntensity.
Default is null.
.thicknessNode : Node.<float>
The thickness of physical materials is by default inferred from the thickness and
thicknessMap properties. This node property allows to overwrite the default
and define the thickness with a node instead.
If you don't want to overwrite the thickness but modify the existing value instead, use materialThickness.
Default is null.
.transmissionNode : Node.<float>
The transmission of physical materials is by default inferred from the transmission and
transmissionMap properties. This node property allows to overwrite the default
and define the transmission with a node instead.
If you don't want to overwrite the transmission but modify the existing value instead, use materialTransmission.
Default is null.
.useAnisotropy : boolean
Whether the lighting model should use anisotropy or not.
Default is true.
.useClearcoat : boolean
Whether the lighting model should use clearcoat or not.
Default is true.
.useDispersion : boolean
Whether the lighting model should use dispersion or not.
Default is true.
.useIridescence : boolean
Whether the lighting model should use iridescence or not.
Default is true.
.useSheen : boolean
Whether the lighting model should use sheen or not.
Default is true.
.useTransmission : boolean
Whether the lighting model should use transmission or not.
Default is true.
Methods
.setupClearcoatNormal() : Node.<vec3>
Setups the clearcoat normal node.
- Returns: The clearcoat normal.
.setupLightingModel() : PhysicalLightingModel
Setups the lighting model.
- Overrides: MeshStandardNodeMaterial#setupLightingModel
- Returns: The lighting model.
.setupSpecular()
Setups the specular related node variables.
- Overrides: MeshStandardNodeMaterial#setupSpecular
.setupVariants( builder : NodeBuilder )
Setups the physical specific node variables.
| builder |
The current node builder. |
- Overrides: MeshStandardNodeMaterial#setupVariants