LightingModel

PhysicalLightingModel

Represents the lighting model for a PBR material.

Constructor

new PhysicalLightingModel( clearcoat : boolean, sheen : boolean, iridescence : boolean, anisotropy : boolean, transmission : boolean, dispersion : boolean )

Constructs a new physical lighting model.

clearcoat

Whether clearcoat is supported or not.

Default is false.

sheen

Whether sheen is supported or not.

Default is false.

iridescence

Whether iridescence is supported or not.

Default is false.

anisotropy

Whether anisotropy is supported or not.

Default is false.

transmission

Whether transmission is supported or not.

Default is false.

dispersion

Whether dispersion is supported or not.

Default is false.

Properties

.anisotropy : boolean

Whether anisotropy is supported or not.

Default is false.

.clearcoat : boolean

Whether clearcoat is supported or not.

Default is false.

.clearcoatRadiance : Node

The clear coat radiance.

Default is null.

.clearcoatSpecularDirect : Node

The clear coat specular direct.

Default is null.

.clearcoatSpecularIndirect : Node

The clear coat specular indirect.

Default is null.

.dispersion : boolean

Whether dispersion is supported or not.

Default is false.

.iridescence : boolean

Whether iridescence is supported or not.

Default is false.

.iridescenceF0 : Node

The iridescence F0.

Default is null.

.iridescenceF0Dielectric : Node

The iridescence F0 dielectric.

Default is null.

.iridescenceF0Metallic : Node

The iridescence F0 metallic.

Default is null.

.iridescenceFresnel : Node

The iridescence Fresnel.

Default is null.

.sheen : boolean

Whether sheen is supported or not.

Default is false.

.sheenSpecularDirect : Node

The sheen specular direct.

Default is null.

.sheenSpecularIndirect : Node

The sheen specular indirect.

Default is null.

.transmission : boolean

Whether transmission is supported or not.

Default is false.

Methods

.ambientOcclusion( builder : NodeBuilder )

Implements the ambient occlusion term.

builder

The current node builder.

Overrides: LightingModel#ambientOcclusion

.direct( lightData : Object, builder : NodeBuilder )

Implements the direct light.

lightData

The light data.

builder

The current node builder.

Overrides: LightingModel#direct

.directRectArea( input : Object, builder : NodeBuilder )

This method is intended for implementing the direct light term for rect area light nodes.

input

The input data.

builder

The current node builder.

Overrides: LightingModel#directRectArea

.finish( builder : NodeBuilder )

Used for final lighting accumulations depending on the requested features.

builder

The current node builder.

Overrides: LightingModel#finish

.indirect( builder : NodeBuilder )

Implements the indirect lighting.

builder

The current node builder.

Overrides: LightingModel#indirect

.indirectDiffuse( builder : NodeBuilder )

Implements the indirect diffuse term.

builder

The current node builder.

.indirectSpecular( builder : NodeBuilder )

Implements the indirect specular term.

builder

The current node builder.

.start( builder : NodeBuilder )

Depending on what features are requested, the method prepares certain node variables which are later used for lighting computations.

builder

The current node builder.

Overrides: LightingModel#start

Source

src/nodes/functions/PhysicalLightingModel.js