Constructor
new MeshPhongNodeMaterial( parameters : Object )
Constructs a new mesh lambert node material.
| parameters |
The configuration parameter. |
Properties
.isMeshPhongNodeMaterial : boolean (readonly)
This flag can be used for type testing.
Default is true.
.lights : boolean
Set to true because phong materials react on lights.
Default is true.
- Overrides: NodeMaterial#lights
.shininessNode : Node.<float>
The shininess of phong materials is by default inferred from the shininess
property. This node property allows to overwrite the default
and define the shininess with a node instead.
If you don't want to overwrite the shininess but modify the existing value instead, use materialShininess.
Default is null.
.specularNode : Node.<vec3>
The specular color of phong materials is by default inferred from the
specular property. This node property allows to overwrite the default
and define the specular color with a node instead.
If you don't want to overwrite the specular color but modify the existing value instead, use materialSpecular.
Default is null.
Methods
.setupEnvironment( builder : NodeBuilder ) : BasicEnvironmentNode.<vec3>
Overwritten since this type of material uses BasicEnvironmentNode to implement the default environment mapping.
| builder |
The current node builder. |
- Overrides: NodeMaterial#setupEnvironment
- Returns: The environment node.
.setupLightingModel() : PhongLightingModel
.setupVariants( builder : NodeBuilder )
Setups the phong specific node variables.
| builder |
The current node builder. |
- Overrides: NodeMaterial#setupVariants