EventDispatcherNodeReferenceNode

MaterialReferenceNode

This node is a special type of reference node which is intended for linking material properties with node values.

When changing material.opacity, the node value of opacityNode will automatically be updated.

Code Example

const opacityNode = materialReference( 'opacity', 'float', material );

Constructor

new MaterialReferenceNode( property : string, inputType : string, material : Material )

Constructs a new material reference node.

property

The name of the property the node refers to.

inputType

The uniform type that should be used to represent the property value.

material

The material the property belongs to. When no material is set, the node refers to the material of the current rendered object.

Default is null.

Properties

.isMaterialReferenceNode : boolean (readonly)

This flag can be used for type testing.

Default is true.

.material : Material

The material the property belongs to. When no material is set, the node refers to the material of the current rendered object.

Default is null.

Methods

.updateReference( state : NodeFrame | NodeBuilder ) : Object

Updates the reference based on the given state. The state is only evaluated MaterialReferenceNode#material is not set.

state

The current state.

Overrides: ReferenceNode#updateReference
Returns: The updated reference.

Source

src/nodes/accessors/MaterialReferenceNode.js