Constructor
new MaterialNode( scope : string )
Constructs a new material node.
| scope |
The scope defines what kind of material property is referred by the node. |
Properties
.scope : string
The scope defines what material property is referred by the node.
Methods
.getCache( property : string, type : string ) : MaterialReferenceNode
Returns a cached reference node for the given property and type.
| property |
The name of the material property. |
| type |
The uniform type of the property. |
- Returns: A material reference node representing the property access.
.getColor( property : string ) : MaterialReferenceNode.<color>
Returns a color-typed material reference node for the given property name.
| property |
The name of the material property. |
- Returns: A material reference node representing the property access.
.getFloat( property : string ) : MaterialReferenceNode.<float>
Returns a float-typed material reference node for the given property name.
| property |
The name of the material property. |
- Returns: A material reference node representing the property access.
.getTexture( property : string ) : MaterialReferenceNode
Returns a texture-typed material reference node for the given property name.
| property |
The name of the material property. |
- Returns: A material reference node representing the property access.
.setup( builder : NodeBuilder ) : Node
The node setup is done depending on the selected scope. Multiple material properties might be grouped into a single node composition if they logically belong together.
| builder |
The current node builder. |
- Overrides: Node#setup
- Returns: The node representing the selected scope.