Pass

HalftonePass

Pass for creating a RGB halftone effect.

Code Example

const params = {
	shape: 1,
	radius: 4,
	rotateR: Math.PI / 12,
	rotateB: Math.PI / 12 * 2,
	rotateG: Math.PI / 12 * 3,
	scatter: 0,
	blending: 1,
	blendingMode: 1,
	greyscale: false,
	disable: false
};
const halftonePass = new HalftonePass( params );
composer.addPass( halftonePass );

Import

HalftonePass is an addon, and must be imported explicitly, see Installation#Addons.

import { HalftonePass } from 'three/addons/postprocessing/HalftonePass.js';

Constructor

new HalftonePass( params : Object )

Constructs a new halftone pass.

params

The halftone shader parameter.

Properties

.material : ShaderMaterial

The pass material.

.uniforms : Object

The pass uniforms.

Methods

.dispose()

Frees the GPU-related resources allocated by this instance. Call this method whenever the pass is no longer used in your app.

Overrides: Pass#dispose

.render( renderer : WebGLRenderer, writeBuffer : WebGLRenderTarget, readBuffer : WebGLRenderTarget, deltaTime : number, maskActive : boolean )

Performs the halftone pass.

renderer

The renderer.

writeBuffer

The write buffer. This buffer is intended as the rendering destination for the pass.

readBuffer

The read buffer. The pass can access the result from the previous pass from this buffer.

deltaTime

The delta time in seconds.

maskActive

Whether masking is active or not.

Overrides: Pass#render

.setSize( width : number, height : number )

Sets the size of the pass.

width

The width to set.

height

The height to set.

Overrides: Pass#setSize

Source

examples/jsm/postprocessing/HalftonePass.js