Import
GlitchPass is an addon, and must be imported explicitly, see Installation#Addons.
import { GlitchPass } from 'three/addons/postprocessing/GlitchPass.js';
Constructor
new GlitchPass( dt_size : number )
Constructs a new glitch pass.
| dt_size |
The size of the displacement texture for digital glitch squares. Default is |
Properties
.goWild : boolean
Whether to noticeably increase the effect intensity or not.
Default is false.
.material : ShaderMaterial
The pass material.
.uniforms : Object
The pass uniforms.
Methods
.dispose()
Frees the GPU-related resources allocated by this instance. Call this method whenever the pass is no longer used in your app.
- Overrides: Pass#dispose
.render( renderer : WebGLRenderer, writeBuffer : WebGLRenderTarget, readBuffer : WebGLRenderTarget, deltaTime : number, maskActive : boolean )
Performs the glitch pass.
| renderer |
The renderer. |
| writeBuffer |
The write buffer. This buffer is intended as the rendering destination for the pass. |
| readBuffer |
The read buffer. The pass can access the result from the previous pass from this buffer. |
| deltaTime |
The delta time in seconds. |
| maskActive |
Whether masking is active or not. |
- Overrides: Pass#render