Constructor
new Frustum( p0 : Plane, p1 : Plane, p2 : Plane, p3 : Plane, p4 : Plane, p5 : Plane )
Constructs a new frustum.
| p0 |
The first plane that encloses the frustum. |
| p1 |
The second plane that encloses the frustum. |
| p2 |
The third plane that encloses the frustum. |
| p3 |
The fourth plane that encloses the frustum. |
| p4 |
The fifth plane that encloses the frustum. |
| p5 |
The sixth plane that encloses the frustum. |
Properties
Methods
.clone() : Frustum
Returns a new frustum with copied values from this instance.
- Returns: A clone of this instance.
.containsPoint( point : Vector3 ) : boolean
Returns true if the given point lies within the frustum.
| point |
The point to test. |
- Returns: Whether the point lies within this frustum or not.
.copy( frustum : Frustum ) : Frustum
Copies the values of the given frustum to this instance.
| frustum |
The frustum to copy. |
- Returns: A reference to this frustum.
.intersectsBox( box : Box3 ) : boolean
Returns true if the given bounding box is intersecting this frustum.
| box |
The bounding box to test. |
- Returns: Whether the bounding box is intersecting this frustum or not.
.intersectsObject( object : Object3D ) : boolean
Returns true if the 3D object's bounding sphere is intersecting this frustum.
Note that the 3D object must have a geometry so that the bounding sphere can be calculated.
| object |
The 3D object to test. |
- Returns: Whether the 3D object's bounding sphere is intersecting this frustum or not.
.intersectsSphere( sphere : Sphere ) : boolean
Returns true if the given bounding sphere is intersecting this frustum.
| sphere |
The bounding sphere to test. |
- Returns: Whether the bounding sphere is intersecting this frustum or not.
.intersectsSprite( sprite : Sprite ) : boolean
Returns true if the given sprite is intersecting this frustum.
| sprite |
The sprite to test. |
- Returns: Whether the sprite is intersecting this frustum or not.
.set( p0 : Plane, p1 : Plane, p2 : Plane, p3 : Plane, p4 : Plane, p5 : Plane ) : Frustum
Sets the frustum planes by copying the given planes.
| p0 |
The first plane that encloses the frustum. |
| p1 |
The second plane that encloses the frustum. |
| p2 |
The third plane that encloses the frustum. |
| p3 |
The fourth plane that encloses the frustum. |
| p4 |
The fifth plane that encloses the frustum. |
| p5 |
The sixth plane that encloses the frustum. |
- Returns: A reference to this frustum.
.setFromProjectionMatrix( m : Matrix4, coordinateSystem : WebGLCoordinateSystem | WebGPUCoordinateSystem, reversedDepth : boolean ) : Frustum
Sets the frustum planes from the given projection matrix.
| m |
The projection matrix. |
| coordinateSystem |
The coordinate system. |
| reversedDepth |
Whether to use a reversed depth. Default is |
- Returns: A reference to this frustum.