Import
EffectComposer is an addon, and must be imported explicitly, see Installation#Addons.
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
Constructor
new EffectComposer( renderer : WebGLRenderer, renderTarget : WebGLRenderTarget )
Constructs a new effect composer.
| renderer |
The renderer. |
| renderTarget |
This render target and a clone will be used as the internal read and write buffers. If not given, the composer creates the buffers automatically. |
Properties
.readBuffer : WebGLRenderTarget
A reference to the internal read buffer. Passes usually read the previous render result from this buffer.
.renderToScreen : boolean
Whether the final pass is rendered to the screen (default framebuffer) or not.
Default is true.
.renderer : WebGLRenderer
The renderer.
.writeBuffer : WebGLRenderTarget
A reference to the internal write buffer. Passes usually write their result into this buffer.
Methods
.addPass( pass : Pass )
Adds the given pass to the pass chain.
| pass |
The pass to add. |
.dispose()
Frees the GPU-related resources allocated by this instance. Call this method whenever the composer is no longer used in your app.
.insertPass( pass : Pass, index : number )
Inserts the given pass at a given index.
| pass |
The pass to insert. |
| index |
The index into the pass chain. |
.isLastEnabledPass( passIndex : number ) : boolean
Returns true if the pass for the given index is the last enabled pass in the pass chain.
| passIndex |
The pass index. |
- Returns: Whether the pass for the given index is the last pass in the pass chain.
.removePass( pass : Pass )
Removes the given pass from the pass chain.
| pass |
The pass to remove. |
.render( deltaTime : number )
Executes all enabled post-processing passes in order to produce the final frame.
| deltaTime |
The delta time in seconds. If not given, the composer computes its own time delta value. |
.reset( renderTarget : WebGLRenderTarget )
Resets the internal state of the EffectComposer.
| renderTarget |
This render target has the same purpose like the one from the constructor. If set, it is used to setup the read and write buffers. |
.setPixelRatio( pixelRatio : number )
Sets device pixel ratio. This is usually used for HiDPI device to prevent blurring output. Setting the pixel ratio will automatically resize the composer.
| pixelRatio |
The pixel ratio to set. |
.setSize( width : number, height : number )
Resizes the internal read and write buffers as well as all passes. Similar to WebGLRenderer#setSize, this method honors the current pixel ration.
| width |
The width in logical pixels. |
| height |
The height in logical pixels. |
.swapBuffers()
Swaps the internal read/write buffers.