Import
DotScreenPass is an addon, and must be imported explicitly, see Installation#Addons.
import { DotScreenPass } from 'three/addons/postprocessing/DotScreenPass.js';
Constructor
new DotScreenPass( center : Vector2, angle : number, scale : number )
Constructs a new dot screen pass.
| center |
The center point. |
| angle |
The rotation of the effect in radians. |
| scale |
The scale of the effect. A higher value means smaller dots. |
Properties
.material : ShaderMaterial
The pass material.
.uniforms : Object
The pass uniforms. Use this object if you want to update the
center, angle or scale values at runtime.
pass.uniforms.center.value.copy( center );
pass.uniforms.angle.value = 0;
pass.uniforms.scale.value = 0.5;
Methods
.dispose()
Frees the GPU-related resources allocated by this instance. Call this method whenever the pass is no longer used in your app.
- Overrides: Pass#dispose
.render( renderer : WebGLRenderer, writeBuffer : WebGLRenderTarget, readBuffer : WebGLRenderTarget, deltaTime : number, maskActive : boolean )
Performs the dot screen pass.
| renderer |
The renderer. |
| writeBuffer |
The write buffer. This buffer is intended as the rendering destination for the pass. |
| readBuffer |
The read buffer. The pass can access the result from the previous pass from this buffer. |
| deltaTime |
The delta time in seconds. |
| maskActive |
Whether masking is active or not. |
- Overrides: Pass#render