Import
DepthOfFieldNode is an addon, and must be imported explicitly, see Installation#Addons.
import { dof } from 'three/addons/tsl/display/DepthOfFieldNode.js';
Constructor
new DepthOfFieldNode( textureNode : TextureNode, viewZNode : Node.<float>, focusDistanceNode : Node.<float>, focalLengthNode : Node.<float>, bokehScaleNode : Node.<float> )
Constructs a new DOF node.
| textureNode |
The texture node that represents the input of the effect. |
| viewZNode |
Represents the viewZ depth values of the scene. |
| focusDistanceNode |
Defines the effect's focus which is the distance along the camera's look direction in world units. |
| focalLengthNode |
How far an object can be from the focal plane before it goes completely out-of-focus in world units. |
| bokehScaleNode |
A unitless value for artistic purposes to adjust the size of the bokeh. |
Properties
.bokehScaleNode : Node.<float>
A unitless value for artistic purposes to adjust the size of the bokeh.
.focalLengthNode : Node.<float>
How far an object can be from the focal plane before it goes completely out-of-focus in world units.
.focusDistanceNode : Node.<float>
Defines the effect's focus which is the distance along the camera's look direction in world units.
.textureNode : TextureNode
The texture node that represents the input of the effect.
.updateBeforeType : string
The updateBeforeType is set to NodeUpdateType.FRAME since the node updates
its internal uniforms once per frame in updateBefore().
Default is 'frame'.
- Overrides: TempNode#updateBeforeType
Methods
.dispose()
Frees internal resources. This method should be called when the effect is no longer required.
- Overrides: TempNode#dispose
.getTextureNode() : PassTextureNode
Returns the result of the effect as a texture node.
- Returns: A texture node that represents the result of the effect.
.setSize( width : number, height : number )
Sets the size of the effect.
| width |
The width of the effect. |
| height |
The height of the effect. |
.setup( builder : NodeBuilder ) : ShaderCallNodeInternal
This method is used to setup the effect's TSL code.
| builder |
The current node builder. |
- Overrides: TempNode#setup
.updateBefore( frame : NodeFrame )
This method is used to update the effect's uniforms once per frame.
| frame |
The current node frame. |
- Overrides: TempNode#updateBefore