EventDispatcherNodeTempNode

DepthOfFieldNode

Import

DepthOfFieldNode is an addon, and must be imported explicitly, see Installation#Addons.

import { dof } from 'three/addons/tsl/display/DepthOfFieldNode.js';

Constructor

new DepthOfFieldNode( textureNode : TextureNode, viewZNode : Node.<float>, focusDistanceNode : Node.<float>, focalLengthNode : Node.<float>, bokehScaleNode : Node.<float> )

Constructs a new DOF node.

textureNode

The texture node that represents the input of the effect.

viewZNode

Represents the viewZ depth values of the scene.

focusDistanceNode

Defines the effect's focus which is the distance along the camera's look direction in world units.

focalLengthNode

How far an object can be from the focal plane before it goes completely out-of-focus in world units.

bokehScaleNode

A unitless value for artistic purposes to adjust the size of the bokeh.

Properties

.bokehScaleNode : Node.<float>

A unitless value for artistic purposes to adjust the size of the bokeh.

.focalLengthNode : Node.<float>

How far an object can be from the focal plane before it goes completely out-of-focus in world units.

.focusDistanceNode : Node.<float>

Defines the effect's focus which is the distance along the camera's look direction in world units.

.textureNode : TextureNode

The texture node that represents the input of the effect.

.updateBeforeType : string

The updateBeforeType is set to NodeUpdateType.FRAME since the node updates its internal uniforms once per frame in updateBefore().

Default is 'frame'.

Overrides: TempNode#updateBeforeType

.viewZNode : Node.<float>

Represents the viewZ depth values of the scene.

Methods

.dispose()

Frees internal resources. This method should be called when the effect is no longer required.

Overrides: TempNode#dispose

.getTextureNode() : PassTextureNode

Returns the result of the effect as a texture node.

Returns: A texture node that represents the result of the effect.

.setSize( width : number, height : number )

Sets the size of the effect.

width

The width of the effect.

height

The height of the effect.

.setup( builder : NodeBuilder ) : ShaderCallNodeInternal

This method is used to setup the effect's TSL code.

builder

The current node builder.

Overrides: TempNode#setup

.updateBefore( frame : NodeFrame )

This method is used to update the effect's uniforms once per frame.

frame

The current node frame.

Overrides: TempNode#updateBefore

Source

examples/jsm/tsl/display/DepthOfFieldNode.js