EventDispatcherNode

ComputeNode

Represents a compute shader node.

Constructor

new ComputeNode( computeNode : Node, workgroupSize : Array.<number> )

Constructs a new compute node.

computeNode

The node that defines the compute shader logic.

workgroupSize

An array defining the X, Y, and Z dimensions of the workgroup for compute shader execution.

Properties

.computeNode : Node

The node that defines the compute shader logic.

.count : number | Array.<number>

The total number of threads (invocations) to execute. If it is a number, it will be used to automatically generate bounds checking against instanceIndex.

.countNode : UniformNode

A uniform node holding the dispatch count for bounds checking. Created automatically when count is a number.

.dispatchSize : number | Array.<number>

The dispatch size for workgroups on X, Y, and Z axes. Used directly if count is not provided.

.isComputeNode : boolean (readonly)

This flag can be used for type testing.

Default is true.

.name : string

The name or label of the uniform.

Default is ''.

Overrides: Node#name

.onInitFunction : function

A callback executed when the compute node finishes initialization.

.updateBeforeType : string

The updateBeforeType is set to NodeUpdateType.OBJECT since ComputeNode#updateBefore is executed once per object by default.

Default is 'object'.

Overrides: Node#updateBeforeType

.version : number

The version of the node.

Overrides: Node#version

.workgroupSize : Array.<number>

An array defining the X, Y, and Z dimensions of the workgroup for compute shader execution.

Default is [ 64 ].

Methods

.dispose()

Executes the dispose event for this node.

Overrides: Node#dispose

.label( name : string ) : ComputeNode

Sets the ComputeNode#name property.

name

The name of the uniform.

Deprecated: Yes
Returns: A reference to this node.

.onInit( callback : function ) : ComputeNode

Sets the callback to run during initialization.

callback

The callback function.

Returns: A reference to this node.

.setName( name : string ) : ComputeNode

Sets the ComputeNode#name property.

name

The name of the uniform.

Returns: A reference to this node.

.updateBefore( frame : NodeFrame )

The method execute the compute for this node.

frame

A reference to the current node frame.

Overrides: Node#updateBefore

Source

src/nodes/gpgpu/ComputeNode.js